Influencer marketing
Everything we have written about Influencer marketing, for brands selling across borders.
Influencer marketing is the practice of buying reach through other people's audiences rather than through ad inventory. What separates one program from another is not the payment terms — gifted, paid, affiliate — but the mechanism that produces the reach: a borrowed reputation, one creator's own story, similarity engineered across many pieces of content, or a share of revenue.
For a brand entering a market where it has no recognition, this is usually the only channel that can return a disproportionate result, because the price of attention there is set by relevance rather than by budget. It is also the channel where spending more is least reliably connected to getting more.
What we publish here comes from campaigns we ran and measured: what a seeded view actually costs, how often a piece passes a million views, what share of creators accept a proposal. These are our own numbers, not benchmarks collected from the market.
The one K-beauty route that has actually been proven
K-beauty did not prove that Korean products win. It proved one route: seed, hit a retail event, take the ranking, trigger vendor buy-in.
CREATOR FEES · 2026-08-18The collaboration rate we hold, and why higher is worse
We keep ours at 7-8% of proposals sent. A campaign that comes back at 50% has not done well — it overpaid. What actually sets a creator fee.
SEEDING · 2026-08-18The odds of a million-view video, from 25,613 posts
Seventy-eight of 25,613 seeded pieces passed a million views. One in 328. Why planning around that number is a mistake, and what to plan around.
SEEDING · 2026-08-18What viral seeding actually costs, measured on 79,966 posts
We sampled 79,966 pieces of our own seeding content. The pricier structure returned 3.9x the average views and a lower median. Both are true.
INFLUENCER MARKETING · 2026-08-16Four types of influencer marketing, and which one scales
Most guides sort influencer campaigns by how you pay. Sorting by what creates the reach gives four types, and only one of them has no ceiling.